Everyone get ready for those trench runs!

  • Essence_of_Meh@lemmy.world
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    2 months ago

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    Patch notes

    Features and Gameplay
    • Gameplay
      • Tactical Strike Group (TSG)
      • G-Force Tolerances & Flight Suits
      • Refueling Missions & Improvements
      • Added many blueprints for refueling nozzles to refueling missions
    • Ships & Vehicles
      • Item Recovery - Vehicle Loadouts
      • New Ships:
        • Drake Ironclad & Ironclad Assault
        • Drake Command Module
      • Aegis Hammerhead - Gold Standard
      • Ship Hangar Service
      • Ship Armor & Shield Balance
      • Weapon, Ammo, Munitions, and Component Adjustments
      • Full item port audit for all ships to make sure ship components are at the correct setup for editable or uneditable
      • All Pirate Caterpillars have been converted to Caterpillar + Paint
      • More ships added to aUEC shops:
        • Perseus
        • RSI Salvation
        • Drake Clipper
        • RSI Hermes
        • MDC
    • Characters & AI
      • New Player Hairstyles
    • Weapons & Items
      • New FPS Weapons:
        • UltiFlex Crossbow
        • Kastak Arms - Plasma Grenade
      • New Clothing/Armor (flightsuits added to in-game stores)
      • BOOMTUBE Rocket Launcher Balance Update
    • Core Tech & Audio
      • Virtual Reality Updates
    Bug Fixes and Technical Updates
    • Stability & Performance
      • Client Crash Fixes: 17 fixes
      • Server Crash Fixes: 4 fixes
      • Fixed multiple Main-Thread Deadlocks
    • Bug Fixes
      • Inventory
        • Fixed an issue where hovering over equipment slots in the inventory did not highlight the correct corresponding items.
        • Fixed an issue where the hand carry icon was missing from the inventory UI.
        • Fixed an issue where items dragged into equipment slots would sometimes fail to equip.
        • Fixed an issue where the Place in Hand slot was missing from the inventory loadout selection.
        • Fixed an issue where the vehicle item port inventory panel would flash briefly and immediately close on interaction, leaving it unusable for the rest of the session.
        • Players should no longer be blocked from accessing ship storage due to their actor height.
        • Fixed an issue where capacity and available space values in the personal inventory were not updating correctly when items were moved.
        • Fixed an issue where the Stack All button in the personal and local inventory would cause flickering and leave items in a pending move state.
        • Fixed an issue where auto-stacking behavior was inconsistent in the personal inventory.
        • Fixed an issue where streaming out of and back into a QV Station location could cause the inventory to stop functioning entirely.
        • Fixed an issue where players could loot invisible equipped items from NPC corpses through the loot screen.
      • Missions
        • Fixed an issue where higher difficulty Ambush contracts were not appearing after completing a lower tier contract.
        • Fixed an issue where Ambush missions had an excessively long cooldown before new contracts repopulated in an area.
        • Fixed an issue where the Nyx recover cargo mission could become stuck at the Go to objective and fail to progress.
        • Fixed an issue where the bounty hunter scan target would sometimes not appear at the mission location in Nyx.
        • Fixed an issue where salvage claim missions were not available in Nyx.
        • Fixed an issue where no enemy AI were spawning inside Pyro Contested Zones.
        • Fixed an issue where reward rooms at the end of Pyro Contested Zones contained no loot.
        • Fixed an issue where the maintenance access keycard was not spawning during Storm
      • Combat and Weapons
        • Fixed an issue where heavy fighters using a specific armor configuration were fully immune to damage from size 1 through 3 weapons of both damage types.
        • Fixed an issue where ship damage maps were registering multiple impacts from a single projectile or missile hit, causing exaggerated damage.
        • Fixed an issue where the Idris laser was not dealing damage to target vehicles when striking their doors.
        • Fixed an issue where the NN-14 Neutron Cannon had an incorrectly high capacitor shot count on a single weapon.
        • Fixed an issue where the NN-14 Neutron Cannon had an incorrectly fast recharge rate.
        • Fixed an issue where the NN-15 Cannon was displaying as NN-14 in the VMA.
        • Fixed an issue where Panther repeaters had a significantly faster recharge cooldown than other equivalent weapon sizes.
      • Vehicles and Ships
        • Fixed an issue where ground vehicle mass boxes would detach on vehicle death and collide with the wreck, causing erratic movement.
        • Fixed an issue where AI ship combat showed significant desync, jitter, and teleportation.
        • Fixed an issue where the RSI Hermes was not available in Arena Commander.
        • Fixed an issue where the MISC Hull A shield was incorrectly covering large portions of the spindle plates.
        • Fixed an issue where the MISC Hull B top bunk bed had no exit interaction prompt.
        • Fixed an issue where the MISC Hull B elevator had a visarea rendering issue when viewed from beneath the hull.
        • Fixed an issue where the MISC Hull B bed lights in the hab compartment could flash in emergency mode when the room lighting was set to auxiliary.
        • Fixed an issue where the RSI Aurora Mk2 radar component could not be detached from its receptacle.
        • Fixed an issue where some ships displayed incorrect text on their exterior elevator screens.
        • Fixed an issue where the Drake Corsair landing and navigation lights were excessively bright.
        • Fixed an issue where only two of the Greycat UTV’s seven headlights were activating.
        • Fixed an issue where the weapon rack position on the Greycat UTV was offset.
        • Fixed an issue where damage was not propagating correctly to certain Greycat UTV components.
        • Fixed an issue where a placeholder component label was visible at the front of the Greycat UTV.
      • Characters and Equipment
        • Fixed an issue where the mutton chop facial hair used incorrect geometry when a helmet was equipped.
        • Fixed an issue where the Voidripper helmet series lost its pickup interaction prompt after being dropped on the ground.
        • Fixed an issue where the interior geometry of the Aves helmet was visible through the lens shader.
        • Fixed an issue where Argus helmet variants were incorrectly allowing the wearer to breathe in space despite not being vacuum-sealed.
        • Fixed an issue where the Duck Flat Cap was missing its shop display geometry.
      • UI and MobiGlas
        • Fixed an issue where the scroll bar on several mobiGlas apps could not be used manually.
        • Fixed an issue where the Hockrow Agency logo was missing from the Reputation app.
        • Fixed an issue where the ASOP local storage filter toggle had no text labels.
        • Fixed an issue where the Ship Ambush countdown timer displayed a raw string placeholder before the time value.
      • Locations
        • Fixed an issue where players were able to walk through Distribution Center hangar doors.
        • Fixed an issue where the majority of the Nyx RCD facility was missing labels on the minimap.
        • Fixed an issue where an invisible collision proxy in the Nyx RCD cargo room was blocking movement in front of a door.
        • Fixed an issue where geometry in the Levski docking ports was offset from its intended position.
        • Fixed an issue where a placeholder item was visible in the shopping kiosk at the Checkmate Contested Zone.
        • Fixed an issue where the side doors on the lower level of the Polaris at Nyx logistics stations had a visarea rendering error.
      • Audio and VOIP
        • Fixed an issue where voice comms calls in Nyx missions were cutting off before completing their audio.
        • Fixed an issue where VOIP audio was intermittently absent during sessions.
        • Fixed an issue where the mining laser sound effect cut out when entering the lens alignment chamber at the Nyx RCD.
      • Mining
        • Fixed an issue where mining nodes across the universe were set to an excessively high difficulty, with most nodes showing as Impossible.
        • Fixed an issue where ASD dungeon stalagmites were displaying an incorrect quality label.
        • Fixed an issue where Bexalite surface rare rocks were incorrectly classified with the Beryl composition profile.
      • Performance
        • Fixed an issue causing client frame rate to drop to approximately 6 FPS inside the Wikelo Hangar during The Collector missions.
        • Reduced draw call and polygon count in the Nyx RCD laser room which was exceeding performance budget.
        • Fixed a high-cost camera visarea query that was occurring inside the Caterpillar wreck site interior.
      • Arena Commander
        • Fixed an issue where players were not receiving the 2953 Vanduul Aggressor badge upon reaching Wave 25 in Endless Vanduul Swarm.
      • Connectivity
        • Fixed a disconnection error that could prevent a character from spawning due to an invalid streaming root.
        • Fixed an issue where freight elevator delivery code was missing error handling that could result in item loss during cargo orders.
    • Essence_of_Meh@lemmy.world
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      2 months ago
      Known Issues and Information
      • PU - Missions / UI - Mission QT target moving away rapidly through space
      • Multivehicle - PU - Vehicles / Ship Feature - While travelling through Jump Tunnels, QT, or general flight the vehicles may switch into SCM GUN mode
      • Live grenades are not displaying a HUD warning marker to nearby players.
      • Multiple laptops can spawn in the Auxiliary Station during the Welcome to Nyx mission, making it unclear which code is correct.
      • The Boomtube Rocket Launcher sight is misaligned when aiming down sights while prone.
      • Players can become stuck in the hangar queue after attempting to take off, with the hangar doors failing to open.
      • Some locations and quantum beacon nav markers cannot be routed to or quantum traveled to.
      • Retrieving a vehicle from the ASOP terminal may incorrectly show the ship’s status as Destroyed or Unknown.
      • The Argo MOTH can use its salvage turrets even when power has been disabled to them.
      • The Item Fabricator jitters and moves erratically when placed on surfaces using the tractor beam.
      • Jump point stations in Nyx and Pyro are using an incorrect armor shop configuration, causing store mannequins to appear without armor.
      • The personal hangar option appears at the bottom of the elevator destination list rather than at the top.
      • Loot boxes can lose their interaction prompt if the interact key is pressed twice in quick succession.
    • greyscaleA
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      2 months ago

      All Pirate Caterpillars have been converted to Caterpillar + Paint

      Does anyone want to sell me the paint? I’ve been hankering for like 3-4 years and I recently traded into a Catapillar…