QuadratureSurfer@lemmy.worldM to Star Citizen@lemmy.worldEnglish · 2 months agoStar Citizen | Alpha 4.8: Tactical Strikewww.youtube.comexternal-linkmessage-square5linkfedilinkarrow-up111arrow-down10file-text
arrow-up111arrow-down1external-linkStar Citizen | Alpha 4.8: Tactical Strikewww.youtube.comQuadratureSurfer@lemmy.worldM to Star Citizen@lemmy.worldEnglish · 2 months agomessage-square5linkfedilinkfile-text
minus-squareEssence_of_Meh@lemmy.worldlinkfedilinkarrow-up3·2 months ago Known Issues and Information PU - Missions / UI - Mission QT target moving away rapidly through space Multivehicle - PU - Vehicles / Ship Feature - While travelling through Jump Tunnels, QT, or general flight the vehicles may switch into SCM GUN mode Live grenades are not displaying a HUD warning marker to nearby players. Multiple laptops can spawn in the Auxiliary Station during the Welcome to Nyx mission, making it unclear which code is correct. The Boomtube Rocket Launcher sight is misaligned when aiming down sights while prone. Players can become stuck in the hangar queue after attempting to take off, with the hangar doors failing to open. Some locations and quantum beacon nav markers cannot be routed to or quantum traveled to. Retrieving a vehicle from the ASOP terminal may incorrectly show the ship’s status as Destroyed or Unknown. The Argo MOTH can use its salvage turrets even when power has been disabled to them. The Item Fabricator jitters and moves erratically when placed on surfaces using the tractor beam. Jump point stations in Nyx and Pyro are using an incorrect armor shop configuration, causing store mannequins to appear without armor. The personal hangar option appears at the bottom of the elevator destination list rather than at the top. Loot boxes can lose their interaction prompt if the interact key is pressed twice in quick succession.
Known Issues and Information