• plantfanatic@sh.itjust.works
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    12 days ago

    Do you think it’s like music and playing stuff live…? It loads stuff into memory, not reading straight from the disc all the time.

    • [object Object]@lemmy.ca
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      12 days ago

      Depends entirely on the game

      They discovered that smudging the disk for SpongeBob Battle for Bikini Bottom made some speed running glitches easier to trigger because every time the pause menu opened it reloaded the menu music. The smudged disk increased latency and just enough to make it human controllable for a clipping glitch.

      https://www.inverse.com/input/gaming/the-dirty-secret-that-makes-speedrunning-on-spongebob-a-lot-faster

      If you had a skip issue you could be loading in corrupted data into memory and crash the game. Also triggers on level changes and cut scenes.

    • teft@piefed.social
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      12 days ago

      Even if it loads into memory it can still skip if you have a long bumpy section of road the same way anti skip cd music drives would skip on long bumpy roads. These things skipped even without the added road movement.

      • plantfanatic@sh.itjust.works
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        12 days ago

        Skipping and lag are two different things, but I guess you can combine them.

        A game just stops loading if it encounters an issue, it doesn’t skip. Sometimes it’s more a processing issue than the disc, that’s where lag comes in. Games don’t skip like music does where it plays the same section multiple times till it loads past.

        • Jakeroxs@sh.itjust.works
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          12 days ago

          Idk back on one of the dragonball ps2 games I remember they had little interactive loading screens and I figured out if I popped open the disk reader (the slim one had the flip up drive if I remember correctly) it’d let you stay on the loading screen “game” indefinitely, they even sometimes had fun recognition like by default it’d spawn green sibamen, after a point it’d change to spawning red, I don’t see how you’d ever come across that in normal gameplay and because it never took that long to load in normally, but someone thought about it and added that little fun touch.

          Anyway when I closes the disk reader the game would finish loading.

        • teft@piefed.social
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          12 days ago

          Yes, I know that. The skipping is the disk’s data reading and that causes issues. Are you being overly pedantic to be funny or just to be an ass?

              • plantfanatic@sh.itjust.works
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                12 days ago

                Video games existed long before disc based music, so you’re attributing the words the wrong way. Games have always lagged, skipping is something different, and not the correct term, since it’s used for music. But yes of course people can use it to communicate still. But it’s gonna create issues since it’s just not the right word.

                If anything we should be saying music lags, but that’s not a correct term either. Yes it makes sense, sort of, but yeah. There’s better ways to communicate the right meaning.

                • teft@piefed.social
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                  12 days ago

                  and not the correct term

                  I mean, it literally is the correct term depending on where you are but you do you. Music cds skip as in they repeat a section over and over if you smudge or scratch them. I don’t know what to tell you if you haven’t seen it. Maybe listen to us older folks who were actually there?

                  • plantfanatic@sh.itjust.works
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                    11 days ago

                    lol, you’re the one saying that game skipping came AFTER music, clearly I’m older than you. Sounds like you were just using the wrong word and didn’t know, now you do.

                    Maybe listen to us older folks who were actually there?

                    It’s absolutely strange that you want to claim you’re right, when I JUST finished explaining that music skipping came well after game lagging. Does reality just not exist to you or something?