NVIDIA has released more details about its Neural Texture Compression (NTC) technology, which significantly reduces GPU VRAM usage by up to seven times. In a technology demo presented during one of the GTC 2026 sessions, NVIDIA revealed that its Neural Texture Compression can reduce VRAM usage from ...
If you look at the NVIDIA presentation (linked in the article), they explain how they quantify realism at around minute 16. Also audio and video compression doesn’t aim for original quality, it aims for lower quality that is visually or acoustically“the same” from the human perspective, not the computer. Just because it’s AI doesn’t mean it’s garbage.
So no original quality in any option, only worse or AI “enhanced” as I said: enshittified. They’re trying to push the “enhanced” shit by lowering the quality of the original vision.
The original quality will be there when you turn this feature off. It’s safe to assume this will just be part of a future DLSS version
I’m sure the corporations owning the development studios will make sure their slaves will still create great art and optimize it, instead of just relying on a big tech to solve their problem of paying for professionals.
I’m not understanding, studios are going to insist that their artists bloat assets for no reason? Are these professionals being paid per VRAM GB used?
Also this is some pretentious argument. If you’re distributing art through the audience’s hardware then you’re meeting them where they are no matter what. It defines your constraints; a good artist will make art that works nicely with AI in the same way that pixel art worked with CRTs.
Why not?