NVIDIA has released more details about its Neural Texture Compression (NTC) technology, which significantly reduces GPU VRAM usage by up to seven times. In a technology demo presented during one of the GTC 2026 sessions, NVIDIA revealed that its Neural Texture Compression can reduce VRAM usage from ...
I’m sure the corporations owning the development studios will make sure their slaves will still create great art and optimize it, instead of just relying on a big tech to solve their problem of paying for professionals.
I’m not understanding, studios are going to insist that their artists bloat assets for no reason? Are these professionals being paid per VRAM GB used?
Also this is some pretentious argument. If you’re distributing art through the audience’s hardware then you’re meeting them where they are no matter what. It defines your constraints; a good artist will make art that works nicely with AI in the same way that pixel art worked with CRTs.