https://archive.org/details/n64_mods_and_romhacks_collection_20260404_patched
My personal collection of Nintendo 64 Romhacks, in an already patched and ready to play ROM format. Most games are patched by myself, but not all are tested. Each .z64 file comes with a text description, copied from the places where I downloaded the Romhacks (but sometimes also from README files, random blogs and other websites too).
- 207 Romhacks across 38 different games (or across 31 games, depending on how you process data and count).
- Download one package size: 2.3 GB
- Unpacked size: 5.7 GB
flat structure: nintendo64_mods_and_romhacks_collection_20260404_patched_flat.7z
nintendo64_mods_and_romhacks_collection_20260404/
Super Mario 64_Mario Builder 64 v1.1.txt
Super Mario 64_Mario Builder 64 v1.1.z64
or sub structure: nintendo64_mods_and_romhacks_collection_20260404_patched_sub.7z
Nintendo 64 Mods and Romhacks Collection 2026-04-04/
Documents/
Super Mario 64/
Mario Builder 64 v1.1.txt
Games/
Super Mario 64/
Mario Builder 64 v1.1.z64
Both contain same files, just different file structure.
Nintendo 64 emulator compatibility with Romhacks is a bit wonky. Sometimes they work out of the box and sometimes they require specific settings, and other times they just don’t work on my setup.
I play Nintendo 64 games with Mupen64Plus-Next core on RetroArch. Two distinct configuration files are included. These Romhacks are quickly tested for compatibility and categorized into one of these setups. The configuration is not required and are included as a reference. There is no guarantee that the included Romhacks will work.

Are there Romhacks like the GameSharks of the day?? Boy do I miss my Gameshark on Goldeneye-walk through walls mod… The Facility was huge!
Most emulators have those cheats built in, yes.
These are not like that, these are things people have programmed into the game or used an editor to create.
There are such Romhacks and mods doing sthat too, but for the most part these are DLC like addons. Emulators with builtin cheat support can make use of codes, but you have to figure out how to do that. RetroArch in example has a builtin database where you can enable and disable supported cheats.
https://gamehacking.org/