• popcar2@piefed.ca
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    6
    ·
    5 days ago

    I hate developers that add ultra-super-hardcore-hell difficulty achievements so much.

    This meme is giving me flashbacks of Super Meat Boy’s developer adding achievements in the console version where you have to beat the entire stage (20 levels) in one sitting without a single death. And that achievement exists for every stage in the game. For reference, one of the harder levels can take an average person over a hundred deaths to beat ONCE.

    100%ing the game should be enough to get all achievements. That’s what 100% means, but some developers just insist on inserting some challenge run nobody can beat into the mix.

    • DougPiranha42@lemmy.world
      link
      fedilink
      English
      arrow-up
      19
      arrow-down
      1
      ·
      5 days ago

      If you get all the achievements for completing the game, what are achievements actually for? They are there to create fun or not so fun challenges above just completing the game. It’s not like someone will punish you if you leave some achievements incomplete. On the other hand, completing a tough one can feel like - an achievement!

      • popcar2@piefed.ca
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        3
        ·
        5 days ago

        It’s not just completing the game, 100%ing means you’ve finished everything. Got every collectable, finished every sidequest, and pretty much finished everything the game has to offer. To me, that should mean you achieved everything the game has to offer.

        Sure, there can be a few achievements for doing something harder, but it shouldn’t reach a point where it feels like an unfair challenge run that needs hundreds of attempts and thousands of hours to beat. There isn’t an achievement for beating dark souls without taking a hit, but people do it for the love of the game.

        For people telling me to ignore the ultra-hard stuff, it’s really demotivating to want to get all the achievements but be blocked by blatantly unfun challenges like “beat the game on ultra hard difficulty on ironman mode where if you die, you lose 20 hours of progress and have to start over”.

        • Tiresia@slrpnk.net
          link
          fedilink
          English
          arrow-up
          8
          arrow-down
          1
          ·
          5 days ago

          100%-ing achievements doesn’t represent seeing everything the game has to see, it represents mastering the game and its mechanics in its entirety.

          What you’re achieving is getting 100% on a collection log. That is a valid achievement worth celebrating, but it is only one achievement.

          You don’t get to erase the achievements of people who did more than you because it makes you unhappy to see them get more out of the game than you.

          If you don’t want to get all achievements, that is fine, just accept it means you don’t get all the achievements.

          • popcar2@piefed.ca
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            5 days ago

            At what point does “mastering the game and its mechanics in its entirety” stop and start becoming a waste of people’s time? Because I’m talking about the unfair and time-wasting achievements. You can always keep making harder achievements and justify it with “I guess you didn’t master the game”, but the reality is that these achievements just taunt everyone who doesn’t want to dedicate thousands of hours into the game. Achievements should be reasonable.

            You could make an achievement for beating the game on the hardest difficulty. Then beating it on the hardest difficulty with the true ending. Then beating it on the hardest difficulty without dying. Then without getting hit. Then beating the true final boss at level 1 with a butter knife without taking a single hit within a 10 minute timer and you need frame-perfect jumps to avoid supposedly undodgeable attacks.

            The first is fine, the last is a complete waste of time and shouldn’t exist. This isn’t some weird undocumented phenomenon, adding ultra-hard achievements will often lead to people burning out trying to achieve it and people complain about them all the time. If you want to do a challenge run in your own time, feel free, but I guess I’ll die on this hill that they shouldn’t be an official achievement.

            • Tiresia@slrpnk.net
              link
              fedilink
              English
              arrow-up
              4
              ·
              5 days ago

              I share your feeling that the latter aren’t fun for me, that’s why I don’t try. But I don’t resent the people that do. In fact I enjoy knowing there are still higher degrees of mastery to aspire to. I like Hades II but after 100%-ing its achievements going further feels hollow and arbitrary. I kinda wish there were achievements breadcumbing my way to a hitless max fear run.

              You’re right that envy is not some weird undocumented phenomenon. Nor is my wish for external recognition of the mere journey, for that matter. But what’s important, and what’s earning you those downvotes imo, is that we don’t blame the devs for where they choose to put themselves on this impossible double-bind.

              These are our shortcomings, not theirs, and if you externalize your own problems onto them you’re denying yourself the opportunity to grow.

    • glimse@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      5 days ago

      Why? The existence of an achievement doesn’t mean you have to do it.

      It’s the easy ones that should go away. They’re just participation trophies, you didn’t “achieve” anything by beating the game. They should be actual challenges that most people can’t overcome…that’s what makes it an achievement

    • Demdaru@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      5 days ago

      Achievement is an achievement, not baseline. It’s something outstanding, something more.

      I hate achievements that are like 'finish chapter" for each chapter. That’s baseline. That’s basic. That’s no achievement until we talk about game that is hard from get go, built as a challenge from ground up.

    • Alabaster_Mango@lemmy.ca
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      5 days ago

      100%, to me, means the main game. Like, story completion and map discovery. Challenge chevos are for tryhards like myself that want a little extra pizzazz on top.

      Let me try a metaphor. Say you’ve ordered some kinda cocktail from a bar. A no-fuss bartender pours your drink and is done, but a “mixologist” does crazy bottle flips and weird knife play involving fruit. Either way you get 100% of your drink (the game), but one looks a bit fancier if you’re into that kinda thing.

    • jtrek@startrek.website
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 days ago

      I don’t think I’ve ever “100%'d” a game despite many thousands of hours playing games, and I’m okay with that. I don’t think I’ve ever gone much out of my way for an achievement for its own sake.

    • hemko@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 days ago

      I think it’s pretty neat, even better if you have to be that 0.001% to be able to complete them, as long as there’s progressively increasing difficulty achievements to do to that point.