Epic Games CEO Tim Sweeney recently talked to South Korean outlet Inven Global about how UE6 will indirectly help new multiplayer games attract players.
The hook for me is the lack of respawn numbness. Something about insta respawn shooters just turns my brain off and lulls me into boring mental stagnation as I throw myself on the gears. It’s the high longer term stakes that are the interesting part. Failing in the heat of the short moment, and thinking back on what you mightve done better. But you’ll never experience that exact situation again, so you just try to carry your lessons forward. It’s a different pacing that keeps things novel and memorable
I have never thought about it like that. I don’t like Battle Royale games, but when I jump on a game with quick and infinite respawns I do get bored pretty quickly.
I really enjoy The Finals. And ticks all the boxes I think of, great guns, mobility, destruction and small teams with clear objectives. But in Cashout(or ranked) you have limited respawn coins, or if team wiped a fairly long respawn timer. Paired with revives from teammates.
It is nice to pin point something else to consider when looking at other games.
The hook for me is the lack of respawn numbness. Something about insta respawn shooters just turns my brain off and lulls me into boring mental stagnation as I throw myself on the gears. It’s the high longer term stakes that are the interesting part. Failing in the heat of the short moment, and thinking back on what you mightve done better. But you’ll never experience that exact situation again, so you just try to carry your lessons forward. It’s a different pacing that keeps things novel and memorable
I have never thought about it like that. I don’t like Battle Royale games, but when I jump on a game with quick and infinite respawns I do get bored pretty quickly.
I really enjoy The Finals. And ticks all the boxes I think of, great guns, mobility, destruction and small teams with clear objectives. But in Cashout(or ranked) you have limited respawn coins, or if team wiped a fairly long respawn timer. Paired with revives from teammates.
It is nice to pin point something else to consider when looking at other games.