There’s a lot here, so it’s better to just read through the whole guide. I’ve highlighted a few things in this post:

Resources and Quality

  • Resources now have a quality value between 0 and 1000.

Blueprints to Collect and Craft

  • Currently obtainable as mission rewards

Item Fabricator

  • Portable
  • When placed in a hangar it will have access to all of your local inventory.
  • Outside of your hangar, you need to open it up and place items on a grid inside.

Crafting

  • Crafting times vary depending on the item.
  • You can queue up crafting jobs.
  • You can queue up dismantling jobs.
  • Crafting and dismantling have their own distinct queues, allowing you to have multiple crafting and dismantle jobs running simultaneously.

Dismantling

  • Breaks down items into same materials used to process them (with some loss).
  • Store bought items will be dismantled into their default quality materials.
  • Player-crafted items will be dismantled into materials of the same quality used to create them.

The Future of Crafting

There’s a lot here, and it’s already compact, so I’m just going to copy/paste directly from Spectrum:

General Expansion
  • Additional items including, but not limited to:
    • Vehicle components and weapons.
  • Integration with base building for crafting entire vehicles.
  • Additional stats for all craftable items to provide increased variety and customization.
  • Catalysts, optional items which unlock additional benefits when included in crafting jobs.
  • NPC shops pay more for higher quality materials.
  • Crafted gear may be looted from select NPCs or found in crates.
    • Dismantling this loot will result in appropriate quality values on the materials.
  • Player trading will support transactions of quality materials and crafted items.
  • Base building will add additional support for player operated stores and advertisements.
Blueprint Acquisition
  • Blueprints can be granted from physical datapads discovered in the ‘verse.

    • Datapads are one time use.
    • Datapads can be sold or gifted to other players before use.
  • Blueprints can be granted via reputation rewards.

  • Blueprints can be purchased from NPC stores.

Blueprint Tiers
  • Most crafted items will have Tiers 1 to 3, while vehicles expand to 5.

    • Higher tier items have access to increased stat ranges.
    • Higher tier blueprints have more complex requirements.
  • Increasing a blueprints tier requires the player to complete research tasks.

  • Items can be upgraded from one tier to the next using a specialist upgrading blueprint.

    • These upgraded items will have access to increased stat ranges.
    • It should be more efficient to craft a higher tier item from scratch than it is to upgrade an item from tier 1 up to its maximum.
Interface
  • Dedicated blueprint library app.
  • New folder style management for materials of the same type which are different quality.
  • Ability to split and merge resource containers within the inventory where the quality averages out.
Item Functionality, Degradation and Repair

Without items degrading and needing to be replaced the crafting economy is much less appealing to crafters, due to crafting your item once and never need a new one.

  • Items will degrade with usage.

    • Degradation impacts the functionality of the item.
    • Items can be repaired to restore some functionality.
    • Every repair reduces maximum functionality of the item.
    • Low functionality will mean more malfunctions.
  • Items will get damaged.

    • Items can be repaired to restore its integrity.
  • Item recovery and claiming will NOT reset functionality on items.

  • Pledge items are still subject to degradation, repair and maintenance but will never become permanently unusable.

    • Paths to restore complete functionality will be available.
Pledge Gear and Crafting
  • Any item obtained via pledge will be a tier 1 quality item.

  • Pledge items will never degrade to 0

  • If the pledge item has a unique livery the owner receives a cosmetic paint item.

    • The cosmetic paint item allows you to apply that livery to the same item.
    • You do not receive the blueprint to craft the original item itself, this must still be earned in-game.
    • Pledge items cannot be traded or dismantled.
Crafting Vehicles
  • Functional dedicated In-Vehicle Crafting Machines.
  • The ability to input/output both materials and items using the vehicle cargo grids.
Additional Fabricator Types
  • Food
    • To craft items like rations, water, etc
  • Medical
    • Med pens, medicine, drugs
  • Construction
    • Large hangar-sized space used in base building for crafting spaceships
Salvage
  • Construction material split into the refined materials that vehicles are made out of.
    • Select materials are exclusive to this method, e.g. salvaging alien ships to get alien metals.
New Refining System
  • New system creates alloys / composite materials.
    • No longer converting Iron Ore into Iron, but into Iron Ore (primary) + Carbon (Secondary)
  • Primary input determines the quality of the refined product.
  • Quality of the secondary determines how much of it is needed.
  • Allow use of things like creature harvestables to creating new materials in a grounded and believable manner.
  • Add unlockable blueprints required for select exotic materials.
  • macniel@feddit.org
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    1 month ago

    I have so many small 1/8 SCU containers now in my ship. (Also sadly spent containers will return empty and are just useless now)