One of the keys to being happy is just letting other people enjoy things.
This! If someone could explain that to republicans, please?!?
If they want to strike up chats with demons they should give Shin Megami Tensei a whirl.

It’s important to know your audience. it’s also important to know your not-audience.
Naudience.
Isn’t this something that happens in Balder’s Gate 3?
“If into the diplomacy options you go, only pain will you find.”
I dunno man, I’m going through it for the first time right now and I convinced a demon to kill his minions and himself in front of me.
My group cheered when I convinced him to do that.
Probably because it was the first time I didn’t first seduce the enemy
Why can’t we have Doom except instead of shooting monsters, we have to manage train schedules? In space?
Depression.
Your mother sucks off train conductors in deep space!
And your father smells of elderberry.
Now go away or I shall taunt you a second time.
Is it somehow set in a high school and it’s all anime?
Can we date the Pinky?
Sans the lack of shooting, this will serve.

Just play on peaceful difficulty, no biters means no shooting.
There are plenty of guns in that game though
“Sans the lack of shooting” Sans means without
Fuck
There’s shooting in Factorio. You can even automate pistols for some reason.
That’s what they’re saying. Sans means without, so “Sans the lack of shooting” is “Without the lack of shooting”
I don’t think Sandy did much game design on Doom though. He was mainly a level designer who came in late in the project to finish the levels started by Tom Hall, who had left id software, and to grind out levels for the third episode. By the time Sandy joined id software, Doom (the engine and game mechanics) was already pretty much the game it was going to be.
I should also say that the maps he made for Doom and Doom 2 are by far my least favorite in the game.









