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Joined 7 months ago
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Cake day: September 8th, 2025

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  • The article highlights how the UK is moving to ban infinite scrolling access autoplay videos. So, thankfully, those changes are coming in at least some jurisdictions.

    That said, the article also helpfully points out that the Republican administration has stuffed their science & tech advisory panel with Meta and Google execs, so I’m doubtful that the US will regulate anything reasonable.

    I’d like a ban in effect for children below 16, but enforcement should be a misdemeanor on the parent. It should be a social worker coming to discuss with the parents the known harms of the platforms and let them get away with a warning, but that there will be fines if this damaging behaviour continues with an automatic 1-year (or whatever) follow-up. Basically, treat it the way it’s treated if parents are giving cigarettes to their children.


  • It’s coming, but it takes time. Business revenue is largely based on existing products, procedures, brand, contracts/business relationships, etc. It will take time for AI slop to reduce the quality of their offerings to the point that they’re no longer competitive.

    In the case of AA/AAA games, AI hasn’t been around long enough to get a full production cycle using it. We’re already seeing AI slop in the indie games space, but it’s not really making waves because most indie games never do well anyway. As far as I know, there isn’t a single “very successful” game released with heavy AI use.

    I know someone who works for one of the huge game companies (on the “live service” side) and he’s seeing it. (You’ve heard of them.) But he’s needing to walk a fine line with his team: he can’t reprimand them for using AI to make the slop he’s sent to review, because upper management is pushing for more AI use, but he’s getting plans & proposals that don’t make a lick of sense. On the surface level, they read fine, but on a deeper read, you realize the solutions don’t line up with the included examples, and don’t make sense in the context of their existing tech stack. It sounds really good, but it’s just garbage.

    It’s only a matter of time before slop like that ends up costing them, likely in both product delays and worse performance and stability. Hopefully, they don’t have slop in their database/server security, as that will hurt their users not just the company going to shit.

    The future is looking rocky for high-budget games. I’m lucky I almost exclusively prefer and play smaller indie games.


  • It’s a win, regardless, but the response is important.

    The response should be:

    • Make dark patterns illegal (highlighting options that prefer the platform over the user, making it harder to cancel, "opt inx not “opt out” to all non-core features, etc.)
    • Require a clear “click through” step in account creation that underage use has been proven to be harmful, leading to anxiety and death (and then let parents make their own, informed, choices)
    • Clear legal limits on data storage and retention to only include data necessary for the platform functions (i.e. mouse tracking and other invasive analytics are illegal)
    • User options to delete all data, or all data older than a given rolling date window (i.e. only retain 1-year of data, up to and including deleting old posts/content)
    • Clear legal limits on data analytics
    • Open audits of algorithmic feeds to ensure they are reasonable and not encouraging “engagement” with harmful/controversial content at elevated levels
    • No sharing of any user details with any external “partners” (advertisers), beyond very broad categories (age, location data at the 1M+ population region, gender)
    • Data portability
    • Require platform interoperability (i.e. alternative front ends through API or website loading through an intermediary client app)

    Like, there’s nothing wrong with social media as a concept, it’s that profit seeking + network effects + regulatory capture have incentivized harmful social media.



  • Educational research is a bit of an anomaly, in that it has the lowest replication study rate of any “real” scientific discipline. There are lots of reasons for that, but it means that you can cherry pick individual studies to support just about any pedagogical (teaching) practice.

    That said, the evidence is pretty clear that there is higher retention for most learners when writing by hand. Even writing with a stylus on the screen seems to lead to lower retention. There’s something about the multisensory input learners get from pencil and paper that seems to make a difference.

    That said, that doesn’t mean there’s no places for Ed tech. In particular, students learn how to write better when they can edit their text, which happens a lot faster with a word processor. Digital science labs allow for quick exploration of a topic in minutes instead of needing a full class period for setup and clean up.

    But it should only be used when appropriate, imho as a K-12 educator and parent.