

yea, ever since TPM was first making the conspiracy rounds in the 90’s there has been a huge misunderstanding of its purpose, let alone its capabilities. I 100% agree with the author that looking at the TPM as an evil blackbox is really just depriving users of a tool that can be implemented in an open source way to secure user privacy. The GPU however is impossible to implement in an opensource way by everyone except a small handful of semiconductor companies, and even then you would rely on proprietary microcode that woul take millions of manhours to reverse engineer if it were even possible. So if I were some megacorp who relied on Imaginary Property, the GPU that was exclusively created by a fellow megacorp is where I’d place my trust.
I also dont know why Win11 requires a tpm2.0, but since it does, and my current computer doesnt have one, I’m certanly not going to run it.

I never got into the old 3d games from PS1/N64 era. After the “novelty” of full 3d wore off, the gameplay was dwarfed by the camera jankyness and slowness of the game. For example the much vaunted ff7 takes at least a minute per random encounter to resolve, assuming you one shot the basic enemies. If you bother with summons or it’s a boss, it’s not unusual for things to take 10+ minutes, whereas the same kind of battle in ff6, would be resolved in <2min or faster if your menu navigation is fast.
Zelda64/OoT were a bit better, but there was still a lot of fighting the camera which isn’t the most compelling gameplay.
That said native PC ports for these games is awesome and I still greatly enjoy Starfox64 and Star Wars: Rogue Squadron, so it would be cool to see what people can do with a recompiled rom for it.