

The problem with any stealth game is that the computer has to know where you are for the game itself to work on a few levels. To play chess or any kind of game with a computer, the computer has to dumb itself down for your benefit.
That doesn’t really make any sense. Of course the game engine has to know where the player is, but that doesn’t mean it actually factors into the decision-making of enemy AI. Whether you’re behind them or not should not affect when they decide to turn around. It’s not like a parent pretending not to see their badly-hidden child while ‘coincidentally’ moving towards their hiding spot, GTA 5 does this when cops are searching for you, it’s extremely obvious and it sucks. I’ve never experienced a stealth game that does the same.
No.