Vopson’s latest contribution.

I’m not much of a fan and think his interpretation seems backwards (gravity as best modeled by a continuous substrate seems more likely to be original whereas quantum/discrete units more likely secondary), and would think behaviors like observable limits past density thresholds (black hole event horizons) or frame rate adjustments near the same (i.e. time dillation) or local information speed bottlenecks (i.e. gravitational wave max speeds) would all be more where ‘simulation’ artifacts might be.

But still. On topic.