• PabloSexcrowbar@piefed.social
    link
    fedilink
    English
    arrow-up
    4
    ·
    7 days ago

    Oh fuck, and then you had to remind me of THAT guy…

    Man, as hard as they were, some of those bosses really are staggeringly good. Once the bugs got fixed, I never really felt like the fights were particularly unfair, and some of them like STRIDER were downright fun. Then again, STRIDER reminded me so much of AC4A that I couldn’t help but adore it. That whole mission felt like a love letter to 4A.

    • The Picard Maneuver@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 days ago

      I was using the shotguns a lot, and I think a balance patch nerfed them later, so maybe I got by easier than I should’ve.

      …talking about this is making me want to replay.

        • The Picard Maneuver@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 days ago

          It’s funny how fuzzy my memory is about this game, but I know I haven’t played it since right after it came out. I remember that I did multiple playthroughs to get the true ending though, if that counts.

          • PabloSexcrowbar@piefed.social
            link
            fedilink
            English
            arrow-up
            2
            ·
            7 days ago

            Yeah that’s what I was wondering about. The multiple endings are so fuckin worth it.

            I really hope they do a sequel to this one, because I rank it second best out of the whole series (behind AC4A, of course). Hopefully, that sequel brings back weapon arms and the ability to equip multiple melee weapons, but even if it doesn’t, I’d still play the shit out of it.