They said this about the M1 grande clip, but it was bunk then too. That’s assuming you can hear that over your own gunfire (you can’t) and are going against one guy (unlikely).
Not necessarily in most conditions, I’d assume. The enemy would have to recognize that your gun fires in bursts of 3 and be level-headed enough to keep track of that. The FAMAS has a selector between burst and auto as well and fires at 900–1100 RPM.
The user, meanwhile, goes in knowing about this burst and which setting they’re using. In a chaotic gunfight, they can feel the recoil and hear their shots more closely, while an enemy is much less likely to notice it, let alone take advantage of it. Moreover, the 25-round mag isn’t the only one; there’s a 30-round, and the user knows which one they have.
I think you’d need some pretty idealized conditions for an enemy to notice and take advantage of you running out of ammo using the modularity of your mag capacity.
Also, you feel how many shots your rifle fired off pretty easily, but when everyone is shooting it’s harder to keep track of any single enemy rifle. I don’t think these rifles are meant for turn-based 1v1 combat.
I can see the logic that if you didn’t hear 3 shots it’s time to reload.
Yeah, that’s why they did it.
The only issue being that your enemy knows too.
They said this about the M1 grande clip, but it was bunk then too. That’s assuming you can hear that over your own gunfire (you can’t) and are going against one guy (unlikely).
Not necessarily in most conditions, I’d assume. The enemy would have to recognize that your gun fires in bursts of 3 and be level-headed enough to keep track of that. The FAMAS has a selector between burst and auto as well and fires at 900–1100 RPM.
The user, meanwhile, goes in knowing about this burst and which setting they’re using. In a chaotic gunfight, they can feel the recoil and hear their shots more closely, while an enemy is much less likely to notice it, let alone take advantage of it. Moreover, the 25-round mag isn’t the only one; there’s a 30-round, and the user knows which one they have.
I think you’d need some pretty idealized conditions for an enemy to notice and take advantage of you running out of ammo using the modularity of your mag capacity.
Also, you feel how many shots your rifle fired off pretty easily, but when everyone is shooting it’s harder to keep track of any single enemy rifle. I don’t think these rifles are meant for turn-based 1v1 combat.
“Hang on, let me just run the damage calcs real quick.”
“has anyone seen my lucky d8?”
I thought it was so there was a round in the chamber when you reloaded so you don’t have to rack the slide.
You guys are counting your shots right?
I’m rather sure this is the main reason, and hearing/feeling that you fired only two rounds in burst is a side effect at best