I was actually optimistic, because I like Mario&Luigi, so these combat systems CAN work.
The problem is, the parry systems in E33 are 80% of your success (if you don’t grind), yet are more shallow by comparison, and most of the depth is in the RPG parts that are just a supplement (unless you grind + play on easier difficulty settings, but it seems you need a Picto for AP on damage to let you have fun then)
Both Mario RPG and the M&L games have timing systems I don’t mind. They have pretty generous windows and don’t punish you too severely if you miss them. E33 was brutal on both fronts.
I was actually optimistic, because I like Mario&Luigi, so these combat systems CAN work. The problem is, the parry systems in E33 are 80% of your success (if you don’t grind), yet are more shallow by comparison, and most of the depth is in the RPG parts that are just a supplement (unless you grind + play on easier difficulty settings, but it seems you need a Picto for AP on damage to let you have fun then)
Both Mario RPG and the M&L games have timing systems I don’t mind. They have pretty generous windows and don’t punish you too severely if you miss them. E33 was brutal on both fronts.