I feel like the rise of live service games and rogue-likes that are based around incremental progression definitely shifted the status quo to everyone having like 1 game, maybe 2, where they spend most of their time. Every game seems to demand you commit more and more time.
The only exception I can think of is Paradox Grand Strategy type games (which is my secondary “main” game)
i have four newphews. they only play minecraft, robolox, and fortnite. they very rarely try other games but have 1000s of hours in those.
Minecraft isnt a game. Its a lifestyle.
i played it for like a few months in 2009 and never touched it again. it was a novelty but the novelty wore off really fast and i was bored once i got diamonds.
never understood why people like it so much.
but my nephews all think my rpg/strategy games are ‘boring and weird’.
I feel like the rise of live service games and rogue-likes that are based around incremental progression definitely shifted the status quo to everyone having like 1 game, maybe 2, where they spend most of their time. Every game seems to demand you commit more and more time.
Anon wants to talk about the games they like, not the games other people like.


