• adarza@piefed.ca
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    1 day ago

    phone resolution is only 240x320. do it again at 1600x1200 (what my 19in trinitron from that era runs at), or even just 1024x768.

    • mrbigmouth502@piefed.zip
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      9 hours ago

      Who actually ran HL1 at 1600x1200 or 1024x768 in 1998 unless they had a high-end PC? The minimum requirements basically expect 320x240.

      As an aside, I’m really, really tired of people quoting the larger number after the smaller number for landscape resolutions. X goes BEFORE Y, damn it! I know this is the publication’s fault, because they did the same thing in a different article.

    • Stampy@lemmy.ca
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      23 hours ago

      To be fair, not far from your average crt monitor in 1998, maybe 640 x 480.

      • BurgerBaron@quokk.au
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        18 hours ago

        800x600 was perfectly fine on my (family computer) 1997* era ATi Rage Pro 8MB AGP (funnily enough, it was slightly slower than the PCI version) card for Half Life 1. 1024x768 too but less FPS. Quake 3 Arena ran better.

      • bnsqc@lemmy.ca
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        20 hours ago

        It’s four times smaller, though, so enough to make a significant difference

      • LurkingLuddite@piefed.social
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        23 hours ago

        What?! Was I so privileged to have a 720p CRT at the time? (ok well not literally 720p, but a higher resolution 4:3… 800x600)

        … actually remembering it, it was probably well after 1998, but I have plenty of memories going, “mmmm, 800x600”. maybe even more at 1024x768.

        I only really started to understand what it all meant and how neat better resolution was with Unreal Tournament, so… definitely post 1999

          • Eheran@lemmy.world
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            3 minutes ago

            600p should be 1024 × 600 (WSVGA), perhaps someone also uses it for 800 × 600 (SVGA). In any case, nobody used that notation back in the day, that came in the 2000s with 720p.