A recent analysis of national survey data suggests that playing video games does not correspond to increased prejudiced beliefs. Instead, researchers found that gamers tend to hold more inclusive cultural values than the general American public.
From my quick read through of their methods it seems like they didn’t account very well for the types of games, platforms and demographics. The decade in question saw a massive explosion of gaming as a hobby into the mainstream and, importantly, a strong growth of women in the gaming population.
So as a whole you have games becoming more mainstream to younger (“woke”) audiences and more accessible while the inclusive-biased demographics also blew up. It’s not at all shocking that you’d find more inclusivity there.
A much more interesting study would be separating the gamers from the Gamers. Show me how people playing Splatoon and Animal Crossing compare to the neckbeards living in LoL and HoI4…
It’s hard to give an exact definition, but someone playing candy crush on their phone is meaningfully different than a LoL player. Not in elitism or whatever, but for example one is a game any person might play for a bit while bored, and one is a demanding competitive immersive game. I would say a good separation is the cozy / not competitive games with competitive games, since the competitive ones are the places most people think of Gamers not being accepting.
Normally I would agree… But there is a seriously real difference between someone who plays csgo dota and hoi4 vs someone who plays animal crossing splatoon and peak.
Its fundamentally two entirely different demographics which no over lap. Both are gamers but only one set are “gamers”.
Anyone who’s been around long enough knows how fast the gap between the groups are.
Yeah I have no idea why you lumped first person shooter players, moba players, and 4x players in the same category. Talk about fundamentally different demographics.
Edit: by the way, I love the Endless series (Legends, Space 2) and love Animal Crossing. I also have 5000 hours in Tarkov. Peak is also fun.
In my experience, you start out playing Splatoon as a kid and then you discover CSGO when you get to HS/College and then you get a job, get married, have kids, and its back to playing Splatoon.
This is obviously just my experience but the younger generation is not inclusive at all, kind of the opposite. At least around the north east US where I have lived.
I work in a kitchen. I often have food runners, hosts and dishwashers who are under 18. They’re extremely uncool sometimes.
Not universally for sure, Gen-Z men are especially problematic. But the sweaty dudes have become a minority of gamers, and I would expect broad-stroke “gamer” world views to reflect the influx of other demographics.
That’s what I’d like to see more of in this research. Cut it by age cohort, gender, income, genres of game, years in the hobby, etc…
From my quick read through of their methods it seems like they didn’t account very well for the types of games, platforms and demographics. The decade in question saw a massive explosion of gaming as a hobby into the mainstream and, importantly, a strong growth of women in the gaming population.
So as a whole you have games becoming more mainstream to younger (“woke”) audiences and more accessible while the inclusive-biased demographics also blew up. It’s not at all shocking that you’d find more inclusivity there.
A much more interesting study would be separating the gamers from the Gamers. Show me how people playing Splatoon and Animal Crossing compare to the neckbeards living in LoL and HoI4…
That would require you to define a Real Gamer, which would be divisive by design.
It’s an exercise in nutpicking.
It’s hard to give an exact definition, but someone playing candy crush on their phone is meaningfully different than a LoL player. Not in elitism or whatever, but for example one is a game any person might play for a bit while bored, and one is a demanding competitive immersive game. I would say a good separation is the cozy / not competitive games with competitive games, since the competitive ones are the places most people think of Gamers not being accepting.
Normally I would agree… But there is a seriously real difference between someone who plays csgo dota and hoi4 vs someone who plays animal crossing splatoon and peak.
Its fundamentally two entirely different demographics which no over lap. Both are gamers but only one set are “gamers”.
Anyone who’s been around long enough knows how fast the gap between the groups are.
Yeah I have no idea why you lumped first person shooter players, moba players, and 4x players in the same category. Talk about fundamentally different demographics.
Edit: by the way, I love the Endless series (Legends, Space 2) and love Animal Crossing. I also have 5000 hours in Tarkov. Peak is also fun.
About ten years of age range, for the most part.
Yeah, famously, people never get older
Which of these groups do you expect to be older, I honestly cannot tell. I swear, not bait.
Personally, I’d expect the nintendo group of these two to be the older one.
In my experience, you start out playing Splatoon as a kid and then you discover CSGO when you get to HS/College and then you get a job, get married, have kids, and its back to playing Splatoon.
I can almost guarantee that 4x players are the oldest, yes this is a vibes based assumption.
This is obviously just my experience but the younger generation is not inclusive at all, kind of the opposite. At least around the north east US where I have lived.
I work in a kitchen. I often have food runners, hosts and dishwashers who are under 18. They’re extremely uncool sometimes.
Yeah.
Kids are jerks. They’re naive. I certainly was; I think that’s always been a thing, though I can’t comment on how much worse or better it’s gotten.
That’s true I was a shithead
Yeah, I was a little shit too.
Not universally for sure, Gen-Z men are especially problematic. But the sweaty dudes have become a minority of gamers, and I would expect broad-stroke “gamer” world views to reflect the influx of other demographics.
That’s what I’d like to see more of in this research. Cut it by age cohort, gender, income, genres of game, years in the hobby, etc…
Or mobile games, which is the bulk of gamers now.