Yeah, redesign the lighting engine and redo all the textures, without once thinking about the intentionality behind the original design. I honestly think that remaking a game is a harder task than making a new one in most cases, or at least requires a set of skills most game developers don’t have.
The Chronicles of Riddick: Escape From Butcher Bay was an amazing stealth game that pioneered modern lighting tech even before Doom 3. It got a remaster included with the sequel Assault On Dark Athena, but they absolutely bungled the lighting and atmosphere in the process.
Yeah, redesign the lighting engine and redo all the textures, without once thinking about the intentionality behind the original design. I honestly think that remaking a game is a harder task than making a new one in most cases, or at least requires a set of skills most game developers don’t have.
“Redesign” the lighting engine? Did you mean “drop the assets into UE5”?
Absolutely true, but it’s really easy to do a bad remake, slap the original pricing on it and cash in on nostalgia
Warcraft III: Reforged
GTA Trilogy “Remastered”
The Chronicles of Riddick: Escape From Butcher Bay was an amazing stealth game that pioneered modern lighting tech even before Doom 3. It got a remaster included with the sequel Assault On Dark Athena, but they absolutely bungled the lighting and atmosphere in the process.