• gwheel@lemmy.zip
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    6 days ago

    In my experience steamvr works but is unstable and has really bad performance compared to windows. (Constant stuttering even in lighter games like pistol whip) Motion smoothing doesn’t work and it feels like there’s some input delay which is not acceptable for vr.

    I’ve switched over to monado via envision, which loses the steamvr overlay and is very unpolished. (no camera passthrough and no boundary display, though both seem in development) Games play correctly with reasonable performance, which is what matters.

    I wouldn’t recommend linux vr in general right now, if a friend wanted to try my headset I’d probably boot my windows partition. (Original htc vive with a 9070xt, so no excuse for steamvr’s linux performance)

    • LiveLM@lemmy.zip
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      6 days ago

      I hope the Steam Frame means Valve is putting serious effort in fixing up SteamVR’s issues on Linux

      • gwheel@lemmy.zip
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        6 days ago

        I’m sure they are, but but I think their effort is targeted at standalone headsets and won’t translate much to wired headsets.

      • NOPper@lemmy.dbzer0.com
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        6 days ago

        This is my setup now as well, easy 120fps to the headset wirelessly for all but one title in my library. Which I don’t even recall as I never play it anyway…

      • gwheel@lemmy.zip
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        6 days ago

        Wireless headsets do have fewer issues on Linux, from what I’ve read. A lot of the stuff I’m missing like passthrough and boundaries are probably handled by the headset instead of the pc.